![]() Agares on the other hand loves the Compact, since despite being the most powerful of the angels, he prefers to work through subterfuge and corruption over direct force, anyway. This is actually the main reason Cassiel fell: he felt that the gods could and should have made the Compact absolute, with no exceptions for divine magic or summoning, and that they chose not to when they had the chance was proof that the gods (even the Good and Neutral ones) cared more about their own power than the suffering of the humans caught in the crossfire.The aforementioned Infernals and Mercurians (as well as the Illians) take these loopholes to their logical conclusion. The reason it's an unenforceable joke is that the gods are free to empower their human followers to act in their stead, as well as be summoned into Erebus via human-controlled magic.By default (unless the game is set up otherwise), it's essentially an unenforceable joke the Infernals and Mercurians will burst onto Erebus the moment that someone opens a hole for them to enter through. Alien Non-Interference Clause: The Compact forbids the gods from directly intervening on Erebus.Age of Titles: The Age of Ice scenario.The Alliance: The mechanics encourage this when the Armageddon Counter gets too high.Abnormal Ammo: The Balseraph Catapult launches live cows, complete with sound effects and the relevant Monty Python and the Holy Grail quote.(see here ) That being said, there's mods of the mod itself that are still being worked on. A standalone sequel was in the works, but has now been cancelled. But untamed Erebus is not a nice place, and many of the civilizations (possibly including your own) will quite happily make it even worse.Ī prequel to the mod, Fall from Heaven: Age of Ice was included with the Beyond the Sword expansion for Civilization IV. It is vaguely based on the originator (Derek "Kael" Paxton)'s long-running Dungeons & Dragons game.Īfter the Age of Ice, the various tribes of the world of Erebus are forming into civilizations once again, seeking to reclaim the glories of a previous age, leave their own mark upon Erebus, conquer everything in sight, or just blow it all to Hell. The world will go on as it has, for a time, but the seed of its downfall has been sown."Ī Dark Fantasy mod for Civilization IV, arising from the CivFanatics Civ boards, and one of the game's most famous mods. At first he will see nothing, only a few of the most gifted will even sense the change. Whispers of forgotten lore have found my ears, the currents of time flows through my veins with every beat of my heart and bear visions of death and despair.As the wickedness of man takes hold of him, darkness will start to engulf his world. ![]() BUFFY/Hall of Fame: NO (While the HoF mods can generate and play a map with Totestra or Perfect World, these maps are disqualified for Hall of Fame games."Hear me, mortals, and heed me well.Mongoose Mod: MAYBE (worked in older versions, crashes with MM 4.1).Caveman to Cosmos: MAYBE (Appears to require admin privileges to play also includes C2C version of PerfectWorld some claim this won't work but it worked for me).Future Mod 2b: MAYBE (Map undergoes "global warming" transformation and resulting game may not be playable).Mars, Now! MAYBE (I'm not sure how playable such a map really is, but it does generate and starts the player).World War II 1939: YES (Requires admin privileges to play world map is revealed at game start).Community Civ V: YES (Appears to require admin privileges to play). ![]()
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